Our weekly Valorant Agent Guide series continues and this time it's all about Yoru. Valorant's latest duelist is unique in several ways that make him a tempting pick in many situations.
Yoru is the fourteenth agent in Valorant and he was released right before Astra with the launch of Episode 2, Act 1. He's a duelist and excels at confusing the enemy. Should you unlock him? Is he any good? We're here to hopefully answer that. Without further ado let's get into it!
Yoru Abilities Guide: Fakeout
Yoru's first ability is Fakeout and it can totally mess with an enemy's perception of the game. After all, Valorant is a tactical shooter, and sound in the game is quite important.
EQUIP an echo that mimics footsteps when activated. FIRE to activate and send the echo forward. ALT FIRE to place an echo in place. USE the inactive echo to send it forward.
Fakeout allows you to send a sound echo in a direction of your choice and fool your enemies. Alternatively, you can place a stationary echo and then activate it later which opens up a whole lot of possibilities. Yoru can hold two charges of Fakeout and they cost 100 credits each.
Yoru Abilities Guide: Blindside
The second ability of the Japanese duelist is Blindside and it's arguably one of the best flashes in Valorant.
EQUIP to rip an unstable dimensional fragment from reality. FIRE to throw the fragment, activating a flash that winds up once it collides with a hard surface in world.
It's one of the few pop-flash abilities in the game and something players have been longing for. "What's a pop-flash?" you might ask. It's dropping a flash almost instantly, giving your enemy no time to react and look away. Blindside is an excellent initiation tool that can give Yoru the edge when trying to take a site.
Yoru Abilities Guide: Gatecrash
Yoru's signature ability is Gatecrash and it's also unique in its own way.
EQUIP to harness a rift tether. FIRE to send the tether out moving forward. ALT FIRE to place a tether in place. ACTIVATE to teleport to the tether's location.
Gatecrash can be utilized in many ways but most often you'd use it for one of two things:
- To escape and fall back to a safe spot
- To flank the enemy team
Both are good options, and the choice is entirely up to you. To use Gatecrash efficiently, you'll need to have a good idea of the map layout. Gatecrash is the only duelist signature skill that is cooldown-dependant and you won't need to get kills in order to use it.
Yoru Abilities Guide: Dimensional Drift
Yoru's ultimate ability is Dimensional Drift and it was labeled as broken by players upon release.
EQUIP a mask that can see between dimensions. FIRE to drift into Yoru's dimension, unable to be affected or seen by enemies from the outside.
Dimensional Drift caused a lot of controversy among the player base when Yoru was released. It's certainly not the first ultimate ability that literally makes you invulnerable (Reyna calling). In addition to that, you're also invisible. Yoru's ultimate can be used to scout ahead and get info for the team or flank them and kill them one by one. Because why not?
Before his official release, Yoru was advertised as the "flanking" duelist and Riot remained true to their promise. Yoru is adept at appearing behind enemy lines and he doesn't even need the ultimate to do it. Gatecrash can be just as effective if you know a few tricks with it.
If you're not confident at flanking yet, feel free to use Blindside to initiate for your team and gather intel with Dimensional Drift then again there are agents that are naturally better at that. Yoru's a great agent and he's tons of fun to play but isn't as beginner friendly as some of the others on the roster.
Yoru Tips and Tricks
Omen used to be the go-to agent if you wanted to flank your enemies but now that Yoru is part of the roster the choice is often clear. Here are some tips and tricks to help you on your journey with Yoru:
- Use Gatecrash and then keep an eye out where exactly it landed by checking your minimap.
- The Gatecrash marker can be seen by enemies and they might wait for you to teleport in. Use that to your advantage and divide their attention.
- Fakeout can be used to check corners and fool enemies into revealing their position.
- Place Fakeout in a position and activate it remotely by going in the opposite direction.
- To initiate with Blindside just ricochet it into a wall or the ground, this will give your enemies almost no time to react. If you don't hit anything it won't flash.
- Dimensional Drift can also be used as a get out of danger card as it lasts fairly long, and you become invulnerable.