Just in time for the start of September, Riot Games has released the Valorant Patch 1.07. The new update for the competitive shooter makes several changes. The agents Killjoy and Sage were nerfed, while the Vandal got a buff. We have the Valorant Patch 1.07 notes at a glance.
Valorant Patch 1.07 is out and makes some changes to the agent-meta and maybe the gun-meta too.
Patch Notes 1.07
Let's take a look at most of the changes made in the recent patch starting with the Agents then the Guns, followed by other minor changes to the core game itself.
- Heal reduced from 100 over 5 seconds to 60 over 5 seconds
- Self heal reduced from 100 over 5 seconds to 60 over 10 seconds
- Slow Orb size reduced by 30%
- Barrier Orb Cost reduced from 400 to 300
- Fortifying Barrier: Wall forms at 400 HP—after a 3-second delay, the wall becomes fortified to 800 HP
The goal with Sage was to heal less within one round. Self-healing should be less worthwhile for Sage, and encourage use on teammates. There should now be more counterplay against the barrier as it forms it is easier to destroy.
The newest Valorant Agent gets his first nerf. The Nanoswarm was a good tool to defend the placement of the spike, but caused far too much damage and could not be countered.
- Added a brief windup before damage begins
- DPS reduced from 60 to 40
- Visual effects have been added to make it easier to spot the grenade on the ground and audio range has been slightly increased
- Turret no longer revealed by Sova’s Recon Bolt and more effectively shoots at an enemy’s last known location
- Can now be placed during the buy phase of rounds, through spawn barriers
- Toxic Screen now goes up faster along it’s full length, once it starts to form
- Decay on all smoke abilities no longer affects allies
- The area of Viper’s Pit is now shown on her team’s minimap when deployed
Changes to Breach
Breach was buffed with Valorant Patch 1.07. In the spirit of the careful, goal-oriented balance philosophy taken by Riot Games the balancing of agents is done in small steps, more changes are planned down the line.
- Off-screen flashes now match the behavior of other flashes in the game and apply a minimum amount of flash more aggressively
- Charges increased from 2 to 3
- Reduced windup time from 0.6 seconds to 0.5 seconds
- Detonation delay between blasts decreased from 0.3 to 0.255
- Now de-scopes and prevents re-scoping
Nothing bit on this agent. Very minor visual effects on Sova's cape and hands were made.
The Weapon Updates
The shotguns and Vandal had all been adjusted some are nerfed others are buffed take a look at the details of each below.
Shotguns Aimpunch Update
- When getting headshot by a shotgun, the aimpunch will be lower than all the other weapons
- All shotguns tagging tuned for targets beyond 10 meters
- Hitting an enemy past 10 meters will apply a different tagging value to them instead of the standard tagging
- New tagging: 30% slow for .5s on a smooth curve going back to normal speed
- 1st falloff range reduced from 9m to 7m
- Updated headshot multiplier from 3x to 2x (now the same as Judge and Bucky
- Price increased from 1500 to 1600
- Increased firing rate from 9.25 to 9.75
- Increased damage from 39 to 40
The most interesting thing here is the Vadal buffs and the Valorant Devs. hope it leads to more players picking the Vandal than always going with its counterpart, the Phantom. The Shorty nerf is likely a response to the Operator, as the weapons make a deadly pair when used in conjunction.
Hit Impact VFX Update
We'll let the Valorant devs. do the talking here:
We've made some small adjustments to hit VFX to try and improve hit registration clarity. With how sensitive changes around hit registration can be, we'll be keeping an eye on player feedback on these changes and make adjustments accordingly. To read through the long list of changes check out the original patch notes on Valorant’s homepage.
You can read a full list of the VFX changes on Valorant's homepage.
More Updates to Competitive Games
You can now remake a game under certain conditions and leave a game without plenty that begins as a 4v5.
The Remake Conditions:
- If any player is disconnected at the start of the match (beginning of buy phase) through the entire first round, a remake call may be triggered at the start of the second round by typing /remake in chat.
- All connected players on the team that called the remake may vote to remake the game— It’s required that all connected players agree to remake the game. The remake vote will last for the duration of the buy phase, if the vote is not passed by the end of buy phase it will expire
- If the vote is successfully passed and the game is remade, all players who voted do not receive any XP or MMR adjustments for the match. The match will also not show up in match history. All disconnected players not part of the vote will take a full MMR loss for the game, and receive a leaver penalty equivalent to disconnecting from a full match.
Quality of Life Changes
Life is easier now with these changes:
- Observers can toggle aim lines for players (default bind: R)
- Observers can change which teams outline are visible (defaults: H - All, J - Friendly to spectated player, K - Enemies of spectates players, L - None)
- Corpse markers shown when corpses are disabled now obey colorblind settings
- Hotkey order for selecting players for observers should no longer shuffle in overtime
- Observers should now see the money on the HUD for the player they are spectating
- Added a setting for disabling the in-game UI
- Added a setting for disabling the crosshair
- Observers can hide first-person character arms.
- Observers can toggle team-based crosshair coloring for spectated targets via the settings menu
- Improved framerate by allowing a wider variety of VFX to be multi-threaded, examples include Brimstone’s Sky Smokes and Breach’s Rolling Thunder
Some Minor Bug Fixes
- Fixed a bug where if both teams try to call a surrender vote, the team who called it second wouldn’t get the option to vote
- Fixed a bug that displayed the Act Rank tooltip in English only when another language was selected
READ MORE: Valorant Ignition Series: Pop Flash Finals
Valorant Now Has Incognito Mode
If you don't want other players to see you, you can now hide your name on Score Board and only the Agent's name is displayed.
- Hide my name from non-party members (Agent name will be used)
- Hide the names of others in my game who aren't in my party (Agent names will be shown)
- These features take effect from agent select to game end. We also added an option to hide + auto-reject friend requests.