Riot released another update for Valorant with patch 1.02. It features agent, weapon and map changes while also adding some new features.
We’ve already predicted a good portion of what Valorant’s patch 1.02 will contain. Today we’ll take a look at some of the most important changes in the latest update.
- Toxic Screen now burns through walls, placing emitters at all valid locations (e.g., the ground) over its length
Viper Toxic screen is a potentially-strong vision slicing tool, but its access was well...terrible, making it only useful in a few spots on most maps. This should allow Viper to cut up sights, maps, and other unique areas to either fake or help take ground.
- Snake Bite, taking damage will make a player fragile for a short time
- Fragile is a debuff that doubles damage taken
Note: the total damage is unchanged (the damage is lowered, but
fragile increases it - it all evens out)
With Viper applying decay on her smokes, but only providing moderate chip damage on her area-damage skill, pushing through it was hard to punish. With Fragile, Viper’s team should have a big advantage on anyone if they fire on pushing enemies
- Poison Orb activation cooldown increased :: .5s >>> 6s
We like Viper’s unique ability to do “one-way” smokes, but some of the locations could create places where it was suicide to push through. An increased window should keep this viable without eliminating the strategy.
- Blade Storm now refreshes when used to kill Phoenix during Run It Back.
- Soul Orbs are now spawned when Reyna kills Phoenix during Run It Back.
- Fixed an issue where Spycam blocked Spike defusal
- Fixed an issue where players could place a Cyber Cage on a Trapwire
- Added prevention for Spycam going through teleporter doors on Bind when placed on the frame from the outside
- Adjusted tuning around screen effects when exiting and entering smokes
- Decreased blind “falloff” value
- Decreased nearsighted intensity
The previous tuning for smokes made it far too punishing for players to push through and take a calculated risk—really encouraging them to be used as a powerful defensive stall tool. Pushing through a smoke will still be risky, just more reasonable.
- Crouch-walking accuracy: 3.45 >>> 4.1
- Walk accuracy 6.4 >>> 4.4
- Run Accuracy 3.5 >>> 6.4
We discovered an accidental discrepancy in how we were applying movement inaccuracy to the Bucky's right-click, one we introduced during closed beta when we added a delay for players to receive walking accuracy when slowing down from a running state. This was making it so that the right-click was much more accurate on the run that intended. We've fixed this now so that running with the right-click is significantly more inaccurate than walking or standing still. We've also increased the inaccuracy for crouch-walking to more appropriately match the amount of evasion it provides.
Competitive Mode Update
Competitive Mode will be made available during this patch, changes since closed beta:
- Updated rank iconography.
- New name for top rank: Radiant
- Expanded skill disparity range for playing with friends in rank placements
- Garage Doors
- Entrance to C Long on Attacker Side
- Cover in A Lobby restructured to open up the space which allows for additional sight lines and traversal options
- C Link
- A Link
- The Entrance to A Sewer and the bottom of A Sewer
- Defender spawn entrance
- Attacker side of A Main (Including a self-boost to gain an additional angle to peek A Main as an attacker)
- Garden entrance
- A Bath entrance
- B Teleporter Exit and B Window entrance
- Defender Spawn
Those were the most important gameplay changes in 1.02. For the full log make sure to check out Valorant’s official website.