The big patch is out
The Valorant 1.02 patch notes
Riot released another update for Valorant with patch 1.02. It features agent, weapon and map changes while also adding some new features.
We’ve already predicted a good portion of what Valorant’s patch 1.02 will contain. Today we’ll take a look at some of the most important changes in the latest update.
- Toxic Screen now burns through walls, placing emitters at all valid locations (e.g., the ground) over its length
Viper Toxic screen is a potentially-strong vision slicing tool, but its access was well...terrible, making it only useful in a few spots on most maps. This should allow Viper to cut up sights, maps, and other unique areas to either fake or help take ground.
- Snake Bite, taking damage will make a player fragile for a short time
- Fragile is a debuff that doubles damage taken
Note: the total damage is unchanged (the damage is lowered, but
fragile increases it - it all evens out)
With Viper applying decay on her smokes, but only providing moderate chip damage on her area-damage skill, pushing through it was hard to punish. With Fragile, Viper’s team should have a big advantage on anyone if they fire on pushing enemies
- Poison Orb activation cooldown increased :: .5s >>> 6s
We like Viper’s unique ability to do “one-way” smokes, but some of the locations could create places where it was suicide to push through. An increased window should keep this viable without eliminating the strategy.
- Blade Storm now refreshes when used to kill Phoenix during Run It Back.
- Soul Orbs are now spawned when Reyna kills Phoenix during Run It Back.
- Fixed an issue where Spycam blocked Spike defusal
- Fixed an issue where players could place a Cyber Cage on a Trapwire
- Added prevention for Spycam going through teleporter doors on Bind when placed on the frame from the outside
- Adjusted tuning around screen effects when exiting and entering smokes
- Decreased blind “falloff” value
- Decreased nearsighted intensity
The previous tuning for smokes made it far too punishing for players to push through and take a calculated risk—really encouraging them to be used as a powerful defensive stall tool. Pushing through a smoke will still be risky, just more reasonable.
- Crouch-walking accuracy: 3.45 >>> 4.1
- Walk accuracy 6.4 >>> 4.4
- Run Accuracy 3.5 >>> 6.4
We discovered an accidental discrepancy in how we were applying movement inaccuracy to the Bucky's right-click, one we introduced during closed beta when we added a delay for players to receive walking accuracy when slowing down from a running state. This was making it so that the right-click was much more accurate on the run that intended. We've fixed this now so that running with the right-click is significantly more inaccurate than walking or standing still. We've also increased the inaccuracy for crouch-walking to more appropriately match the amount of evasion it provides.
Competitive Mode Update
Competitive Mode will be made available during this patch, changes since closed beta:
- Updated rank iconography.
- New name for top rank: Radiant
- Expanded skill disparity range for playing with friends in rank placements
- Garage Doors
- Entrance to C Long on Attacker Side
- Cover in A Lobby restructured to open up the space which allows for additional sight lines and traversal options
- C Link
- A Link
- The Entrance to A Sewer and the bottom of A Sewer
- Defender spawn entrance
- Attacker side of A Main (Including a self-boost to gain an additional angle to peek A Main as an attacker)
- Garden entrance
- A Bath entrance
- B Teleporter Exit and B Window entrance
- Defender Spawn
Those were the most important gameplay changes in 1.02. For the full log make sure to check out Valorant’s official website.