Another edition of Ask Valorant
The Valorant devs answer some questions in Ask Valorant
Every other week or so the Valorant dev team pick some of the most discussed questions in the community and try to answer them in their blog post.
In this week’s edition of Ask Valorant, the Riot developers tackle popular questions like deathmatch, bans, and cross-play. You can find the full post on the Valorant official website.
Q: Many of us are wondering, will there be a deathmatch mode?
A: Deathmatch is absolutely a mode that is coming to VALORANT in the future. We don't have a timetable yet, but it's something where we're actively working on the underlying technology as well as designing, iterating, prototyping, and playtesting right now.
After the official release of the tactical shooter, many players were left wondering whether a deathmatch mode is coming. In other titles like CS:GO the mode is often used to warm up before joining a regular game. Now, Valorant fans have the answer, deathmatch is surely coming, it’s just a matter of when.
A ban system
Q: Will there be a pick and ban system with Agents and maps?
A: We've considered a draft phase for agents, but the current thinking is that we would not have bans. For some more reasoning around bans: first, we expect teams to have set plays and strategies that will require very specific agents. Banning an agent would invalidate that entire strategy, and we don’t want to discourage practice.
Second, bans often remove a players’ star agent and we want players who are exceptional at certain agents to be able to play them and show off their skills with them. Finally, because VALORANT doesn’t have hard counters in the form of agents (this isn’t our design philosophy), we think the game state is healthier if we’re held accountable to ensuring no agent or agent-facilitated strategy becomes so oppressive or unsolvable that a ban is the only choice.
Many of us wondered if with the increasing number of agents bans will also be added to the game. It seems Riot’s way of thinking is directly against bans, as it may kill team strategies or eliminate a player’s best agent. Something tells us that when the number of characters gets to something like 30 and it starts to feel more like a MOBA, Riot may reconsider.
Q: Will it be possible to play in other regions? Example, playing on NA servers while being on EU?
A: While we know that some friendships can be easily sustained across thousands of miles, a fast internet connection can’t. All games of VALORANT must be hosted on a single game server located in a single physical location, so even if we allow someone in Japan to queue up with someone in the UK (for example), one of them has to connect to a game server that’s very, very far away. This also means that 8 other players in the game will have to play with someone with a bad connection—and they didn’t sign up for that! We’re going to keep an eye on demand here, but for a game as precise and demanding as VALORANT, we have to focus on keeping all matches fair.
Cross-regional play is usually a bad idea due to ping issues and so far Valorant won’t allow it. You’re limited to playing only against people from your own region. There is one way around it though and that’s through a VPN. By changing your location to a different region you’ll be able to play in that region.
Q: Do you have any plans to change the aim punch? Like, each weapon getting a different amount of aim punch?
A: Not at the moment, but I do think there’s an opportunity to lessen aim punch in extreme cases, for example, a long fire from a pistol or shotgun that is inflicting minimal damage with lots of fall off.
If you’ve played CS:GO and also many other titles, getting hit in the head or other certain parts of your body will often tilt your aim sideways. The same thing happens in Valorant. This adds to the realism and makes it difficult for the target to respond. For now, Valorant won’t be making any changes.
Q: Are there any plans to make the VALORANT client a non-full screen application?
A: There are no plans at the moment for menus to have their own display mode setting like the League Client where it launches an executable ‘game’ in full-screen from a news/store/friendlist client. This is mostly due to the fact that VALORANT is an all-in-one executable, whereas League’s is two separate ones. Players can currently put the game into windowed and windowed fullscreen which will also apply to their in-game experience.
Valorant will remain full-screen for the foreseeable future and as the dev noted the only thing you can do is turn “windowed” or “windowed fullscreen” in the settings menu.
Those were all the questions in this edition of the Valorant blog.
- READ MORE: Valorant Weapon Guide – Part 5: Marshal