We don't know what we were expecting: The developer is called InnerSloth after all... Still, the devs came forward with an explanation as to why the updates for everybody's favorite new lying simulator are taking so long. Why? Well, well... read on:
So let's get right to it, shall we? Directly from the mouths of the sloths onto your screen:
Among Us gained incredible traction pretty late into 2020 that we weren’t expecting, and that meant A LOT of change for us. We had to spend 2 months just restructuring, figuring out new processes, and getting external partners to help us manage on board.
Sounds like excuses? Well, how about you try to maintain a game that regularly tops the Twitch charts with just three people? Yup, we'll repeat: Among Us was originally developed by just 3 people. Since then, a lot has changed. For example, the game now has four people working on it. Yes, no typo, we'll repeat this one too: Among Us now has 4 people working on it.
It's starting to make sense now, how it's tough for them to be fast with all the updates, right?
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If we wanted this to work long term and hire up, we needed to streamline things. It’s all behind the scenes work, and while it meant time away from the game, it’ll make it easier for current and future us to develop the game better. We want to do more for you to show you how grateful we are, but without sacrificing on the quality and values we had before this blew up.
The team is working hard, and updates are coming, fret not. Just manage your expectations on what you expect of four people. If you want to read more from InnerSloth, you can read their first dev-log since November 24 here.
The most important takeaways are: Updates take time, the new map is still coming in early 2021, an Xbox release outside of Game Pass is coming and we can expect a 2021 roadmap soon.