Space Groove Skins & One for All: What Will LoL Patch… | EarlyGame
One for All could return as early as next patch

Space Groove Skins & One for All: What Will LoL Patch 11.7 Bring?

League of Legends
Lux Space Groove Skin
Finally, a Lux Skin again. It was about time... (Credit: Riot Games)

On Wednesday, the LoL Patch 11.6 came out and brought not only the Battle Academia skins but also some balance changes. Champions, runes, items and even summoner spells. Will LoL Patch 11.7 be as extensive?

Which champs need changes in LoL Patch 11.7?

Victorious Elise Skin Artwork
Victorious skin, victorious champion. Elise has it all. (Credit: Riot Games)

Elise is ultra-popular right now. Depending on where you look, her win rate is 52% to 53.64%. Additionally, she is one of the most popular jungle picks right now. We suspect Riot will slowly approach balancing her in the next patch. Maybe they will take away 5 Movement Speed or just nerf Irelia...

Trundle has been struggling for a while now. He is usually a great tool to keep the tank meta in check. Sadly, in the higher Elo ranges, his win rate is unbelievably bad. We could well imagine that the poor Troll King will be buffed in the next patch.

What Else Is Coming in LoL Patch 11.7?

Space Groove Lulu Prestige Edition
Lulu gets a prestige skin. Bling Bling much... (Credit: Riot Games)

You thought that just because the Battle Academia skins came in the last LoL patch, none would come this patch? Come on, Riot has to make cash too... The Space Groove skins are a mixture of space and 70s disco vibes, which we honestly like quite a bit.

We already speculated last week that Isolde might come out with the Battle Akademia skin series. After all, her husband also came out with the Lunar Beast skins and got a skin himself. Space Groove Isolde? Why not!

The One for All game mode will most likely return in the next patch. It's playable on the PBE right now so start thinking about which champion you could pick. Even if your teammates always vote for the worst one anyway...


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Original article by EarlyGame's Lukas Lechner.