League of Legends may one day find perfect item balance… but it probably won’t be before the heat death of the universe. Still, as much as we love to hate on the current offenders, they pale before the true monster items from League of Legends history.
League of Legends has been around for over ten years now and over the course of more than two hundred patches, we have seen many OP items come and go as its many designers tried to tinker with their creation. In fact, it is hard to limit ourselves only to five. Still, we at EarlyGame have risked our sanity and communed with our gaggle of ancient LoL loremasters, trying to gauge from their anguished screams which five items have been the greatest terror on the Rift. So, here we go:
5. Banner of Command
Okay, who remembers Banner of Command? This item was completely broken thanks to the massive amounts of armor one gained from it, as well as magic resist. You also got movement speed thanks to the items passive.
But what really made this such a broken item was its active, which meant that you could give a minion 40% reduced damage from champions and 100% bonus damage against turrets. This was basically used as a split push minion that was unkillable and broke the game. Good riddance this item is gone.
4. Force of Nature
This defensive item disappeared from the Rift (or, as it was known back then, the Fields of Justice) very early on, before making a cameo in Teamfight Tactics. Veterans of older seasons shuddered as they remembered the piece of armor that made tanks all but immune to magic damage in League's opening patches.
- READ MORE: LoL Item Guide: Eclipse
Early on, Force of Nature had Warmog’s passive for high regeneration with extra HP regeneration for good measure and combined it with a whopping +90 MR and a nice movement speed boost. On a tank that already had some health items, it made them nearly unkillable. If it was a Mundo or Singed who had a decent early game, you could forget about the “nearly.”
Leviathan is a removed item. Thankfully it's gone from the game, because this item was extremely broken. Not only did it protect players from true damage, it also gave tanks way too much survivability.
Similar to Mejai's Soulstealer, you gain stacks by getting kills. The difference? Unlike with Mejai's where you lose all stacks when dying, Leviathan only lost one-third of stacks when dying so tanky champions stayed tanky.
2. Spear of Shojin
A more recent member on our list. The Spear of Shojin tried to fill an important niche for bruisers by making them play around their ultimates, but it slightly overshot the mark.
The passive made it so any autoattacks within 6 seconds after casting an ultimate refunded 20% of the cooldown of any basic (non-ultimate) abilities. With a bit of attack speed, this became absolutely bonkers as Jax, Master Yi and a few others could essentially 1v5 the enemy team.
1. Deathfire Grasp
The namesake of the Pentakill headbanger, the item commonly referred to as “DFG” was the bane of any squishy character when there was a fed AP champion on the map.
On top of very respectable stats – 120 AP and 10% cooldown reduction – it had an active that did 15% of a champion’s max HP as magic damage and amplified all magic damage in the next 4 seconds by 20%. On burst mages, DFG was an absolute gamechanger and made them completely broken.
These were some of the most broken items in the history of League of Legends. When will we see some of the new mythic items on this list? How do we feel about the new drakes introduced in season 12 as well?