So yesterday we wrote an article, speculating on the potential abilities which Seraphine could have. Would she be a mage mid laner? Or rather down in the bot lane as a support? Well, those questions have been answered, literally a few hours after our article went live!
Here are a few updates on Sona 2.0… oh sorry we mean Seraphine!
She will be placed in the bot lane as a mage support. She has a very similar feel to Sona, especially since her whole kit is also based around music, much like the already existing enchanter/caster support Sona has.
Due to the similarities, various memes have been popping up all over the internet in regards to Seraphine’s kit.
But all that aside, let’s take another look at her abilities and how close we got them right!
Passive – Stage Presence Every third basic ability Seraphine casts will echo, automatically casting a second time. Additionally, whenever she casts an ability nearby an ally, she will create a Note. Each Note gives her basic attacks more attack range and deal additional magic damage, consuming the Note.
This has been the ability most have known of the longest. It means that she stacks her basic abilities, and then the third basic ability will get cast twice. This can have massive effects in the late game, especially during a teamfight, where she can both shield and heal allies, but we will get to that when we look at her abilities.
Q – High Note Seraphine projects a pure note, dealing magic damage that's increased by the target's missing health percentage.
This is Seraphine’s poke. With this, she will poke out enemies through a decent AoE attack and help her ADC win in lane. Getting to cast this twice will also be useful in a fight since it can burst enemies pretty easily.
W – Surround Sound Seraphine surrounds her nearby allies in a song, granting herself and her allies movement speed and a shield. If Seraphine is already shielded, she can heal her nearby allies, restoring health based on how many allies are near her.
This is the one we named Karma ult and E combination. This is great to pair with immobile AD Carries such as Ashe or Jhin who do not have much mobility to get out of the way of stun or a slow. The extra healing, as mentioned above will also be great for teamfights, if you can stack your passive.
E – Beat Drop Seraphine unleashes a heavy soundwave, dealing magic damage to enemies in a line and slowing them. Enemies that are already slowed are rooted, and already rooted enemies are stunned.
The perfect ability to double cast when laning against aggressive opponents. If they push forward, you see your jungler coming down for a gank, cast your other two abilities and then this one to stun enemies in place, and your jungler can quickly get the kill.
R – Encore Seraphine takes the stage, projecting a captivating force that charms enemies and deals magic damage. Any champions struck (allies included) become part of the performance, extending the range of the ability and granting allies maximum Notes.
This is the ability we imagined to be a mixture of Sona ultimate as well as Ahri charm and we were correct. This looks eerily similar to Sona’s ultimate, only it can extend further if it touches allies or enemies. This ability will not be double cast, since it is her ultimate and the passive only applies to her basic abilities.
Overall, Seraphine looks interesting and seems to have less of a mechanical ceiling than champions like Samira or Aphelios. We are excited to try her and witness her performance live on Summoner’s Rift.
Are you excited for this new champion? Or do you feel like she is the rework Sona deserved? Let us know on Twitter and Facebook. For more information regarding the 2020 World Championship keep reading on EarlyGame.