Alright, it's time for another round of Among Us tips and tricks! In this article, we will be focusing on giving you valuable information that you will need to keep up with the good players in your lobby.
Make sure to have the article open to remind yourself about important things when dishing out the judgemental arguments.
The first map of the game is the map we usually learn the game on. It isn't as complicated as Mira and is just as fun as Polus!
Things to know about Skeld:
Med Bay – Electrical – Security
Upper engine – Top side of Reactor
Lower engine – Bottom side of Reactor
Admin – Hallway from Shields to Navigation – Right exit from Cafeteria
Weapons – Top side of Navigation
Shields – Bottom side of Navigation
We will only include the Common tasks (during an emergency, people only ask for your common task)
Card swipe (Admin)
Wires ( Admin, Storage, Electrical, Security, Cafeteria, Navigation )
There are places where people rarely stay/go, and when you play as an Impostor, you should know them so you can give a valid argument about where you are right now (instead of saying you are stuck in a vent currently) and those are:
- Top left wires of Electrical
- Bottom right of Storage Trash task
- Diverting power at the Upper engine.
- READ MORE: Among Us: 5 Crewmate Tips and Tricks
The second map is probably the most complicated map, and it will pose a challenge for beginners.
Things to know about Mira:
Vents are global, you can vent from any vent to any vent.
Will only include the Long/Common tasks, as we explained above.
Enter ID Code (Admin)
Wires (Greenhouse, Hallway, Laboratory, Locker Room or Storage)
Since the map is pretty complicated, there are not a lot of good excuses, but here are some that might work really well:
- Going back to Launchpad to finish the diagnostics (Turtle task)
- Storage to pick up water.
- Watching logs in the Communication room.
- READ MORE: Among Us: 5 Impostor Tips and Tricks
The third map is the most played map in Among Us. The reason behind its popularity is probably the good balance between Impostors and Cremwates, and the size of the map which makes it interesting for both sides.
Security – Electrical – O2
Northwest reactor – Northeast reactor
Storage – Communications – Office
Admin – Laboratory
Insert keys (Dropship)
Swipe card (Office)
Scan boarding pass ( Office )
Wires ( Decontamination, Electrical, Laboratory (one of two locations), O2, or Office )
Here, it's pretty hard to find a good excuse since almost all of the rooms are important in Polus, but here are some:
- Specimen room (people avoid this room a lot)
- Filling up fuel in Storage Room
- Opening the third waterway outside of Office (above the vent that's outside)
- Doing the Tesla bellow Electrical.
As a conclusion to this article, we will present you a tactic often used by politicians to block/delay a vote, or just be loud enough to make the other person's argument not heard or not that important, even though it is.
Filibustering in a debated sense is when the person confronting you has a very good argument. To oppose it, you just talk loud and waste a lot of time so the others don't understand or take his arguments seriously.
A filibuster is a political procedure where one or more members of parliament or congress debate over a proposed piece of legislation so as to delay or entirely prevent a decision being made on the proposal. – Wikipedia
Try it out! If it works in U.S. politics, why not here?