Who are the champions in Wild Rift?
EarlyGame’s early Wild Rift Champions Guide - Part 1
Everybody has heard of League of Legends at some point in time. Just as likely you heard about the game’s mobile & console version, Wild Rift. Wild Rift is expected to hit beta soon and will do so with a roster of 41 champions. While we’re all waiting for a confirmed date, we’ll help you get to know the game’s champions in a quick four-part series. An early Wild Rift champions guide by EarlyGame.
We’re all signed up for the pre-registration and eagerly waiting for the beta to drop. Unfortunately, there is no date yet so while we wait, we figured we’d get you up to speed on the most important aspect of League of Legends: Wild Rift - the champions.
While League of Legends has a roster of 148 champions, Wild Rift will launch with a roster of 41 (might still be subject to change). This will make picking up the game easier, as a lot of players looking to get into Wild Rift probably are not that familiar with the LoL roster. Also, Riot has stated that they adapted the gameplay and each champion and that Wild Rift is much more than just a simple copy-pasta.
Still, to help you catch up on who’s who in Wild Rift, we took the liberty of giving you a sort of overview, or early guide, on all Wild Rift legends. Granted there is not much out there on Wild Rift, but the official League of Legends website has generous bios on every champion, so we compiled the ones that you’ll be able to play in Wild Rift.
Innately connected to the latent power of Runeterra, Ahri is a vastaya who can reshape magic into orbs of raw energy. She revels in toying with her prey by manipulating their emotions before devouring their life essence. Despite her predatory nature, Ahri retains a sense of empathy as she receives flashes of memory from each soul she consumes.
- Passive: VASTAYAN GRACE
Whenever Ahri's spells hit a champion 2 times within a short period, she briefly gains movement speed.
- ORB OF DECEPTION
Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. After earning several spell hits, Ahri's next orb hits will restore her health.
Ahri releases three fox-fires, that lock onto and attack nearby enemies.
Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her. The target temporarily takes increased damage from Ahri.
- SPIRIT RUSH
Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown.
Always a mighty warrior with a fearsome reputation, Alistar seeks revenge for the death of his clan at the hands of the Noxian empire. Though he was enslaved and forced into the life of a gladiator, his unbreakable will was what kept him from truly becoming a beast. Now, free of the chains of his former masters, he fights in the name of the downtrodden and the disadvantaged, his rage as much a weapon as his horns, hooves and fists
- Passive: TRIUMPHANT ROAR
Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself and all nearby allied champions.
Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.
Alistar rams a target with his head, dealing damage and knocking the target back.
Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.
- UNBREAKABLE WILL
Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.
Dangerous, yet disarmingly precocious, Annie is a child mage with immense pyromantic power. Even in the shadows of the mountains north of Noxus, she is a magical outlier. Her natural affinity for fire manifested early in life through unpredictable, emotional outbursts, though she eventually learned to control these “playful tricks.” Her favorite includes the summoning of her beloved teddy bear, Tibbers, as a fiery protector. Lost in the perpetual innocence of childhood, Annie wanders the dark forests, always looking for someone to play with.
- Passive: PYROMANIA
After casting 4 spells, Annie's next offensive spell will stun the target for a short duration.
Annie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target.
Annie casts a blazing cone of fire, dealing damage to all enemies in the area.
- MOLTEN SHIELD
Grants Annie increased percentage Damage Reduction, a burst of movement speed, and damages enemies who attack her with basic attacks.
- SUMMON: TIBBERS
Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him.
Iceborn warmother of the Avarosan tribe, Ashe commands the most populous horde in the north. Stoic, intelligent, and idealistic, yet uncomfortable with her role as leader, she taps into the ancestral magics of her lineage to wield a bow of True Ice. With her people's belief that she is the mythological hero Avarosa reincarnated, Ashe hopes to unify the Freljord once more by retaking their ancient, tribal lands.
- Passive: FROST SHOT
Ashe's attacks slow their target, causing her to deal increased damage to these targets. Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target.
- RANGER'S FOCUS
Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration.
Ashe fires 9 arrows in a cone for increased damage. Also applies Frost Shot.
Ashe sends her Hawk Spirit on a scouting mission anywhere on the map.
- ENCHANTED CRYSTAL ARROW
Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed.
Blitzcrank is an enormous, near-indestructible automaton from Zaun, originally built to dispose of hazardous waste. However, he found this primary purpose too restricting, and modified his own form to better serve the fragile people of the Sump. Blitzcrank selflessly uses his strength and durability to protect others, extending a helpful metal fist or burst of energy to subdue any troublemakers.
When Blitzcrank's life is brought below 20% health, he activates Mana Barrier. This creates a mana shield equal to 30% of his mana for 10 seconds. Mana Barrier can only occur once every 90 seconds.
- ROCKET GRAB
Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him.
Blitzcrank super charges himself to get dramatically increased Movement and Attack Speed. He is temporarily slowed after the effect ends.
- POWER FIST
Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air.
- STATIC FIELD
Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly.
Blessed with massive biceps and an even bigger heart, Braum is a beloved hero of the Freljord. Every mead hall north of Frostheld toasts his legendary strength, said to have felled a forest of oaks in a single night, and punched an entire mountain into rubble. Bearing an enchanted vault door as his shield, Braum roams the frozen north sporting a mustachioed smile as big as his muscles—a true friend to all those in need.
- Passive: CONCUSSIVE BLOWS
Braum's basic attacks apply Concussive Blows. Once the first stack is applied, ally basic attacks also stack Concussive Blows. Upon reaching 4 stacks, the target is stunned and takes magic damage. For the next few seconds they cannot receive new stacks, but take bonus magic damage from Braum's attacks.
- WINTER'S BITE
Braum propels freezing ice from his shield, slowing and dealing magic damage. Applies a stack of Concussive Blows.
- STAND BEHIND ME
Braum leaps to a target allied champion or minion. On arrival, Braum and the ally gain Armor and Magic Resist for a few seconds.
Braum raises his shield in a direction for several seconds, intercepting all projectiles causing them to hit him and be destroyed. He negates the damage of the first attack completely and reduces the damage of all subsequent attacks from this direction.
- GLACIAL FISSURE
Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies.
Weaponized to operate outside the boundaries of the law, Camille is the Principal Intelligencer of Clan Ferros—an elegant and elite agent who ensures the Piltover machine and its Zaunite underbelly runs smoothly. Adaptable and precise, she views sloppy technique as an embarrassment that must be put to order. With a mind as sharp as the blades she bears, Camille's pursuit of superiority through hextech body augmentation has left many to wonder if she is now more machine than woman.
- Passive: ADAPTIVE DEFENSES
Basic attacks on champions grant a shield equal to 20% of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.
- PRECISION PROTOCOL
Camille's next attack deals bonus damage and grants bonus movement speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.
- TACTICAL SWEEP
Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille.
Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing.
- THE HEXTECH ULTIMATUM
Camille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks.
Cassiopeia is a deadly creature bent on manipulating others to her sinister will. Youngest and most beautiful daughter of the noble Du Couteau family of Noxus, she ventured deep into the crypts beneath Shurima in search of ancient power. There, she was bitten by a gruesome tomb guardian, whose venom transformed her into a viper-like predator. Cunning and agile, Cassiopeia now slithers under the veil of night, petrifying her enemies with her baleful gaze.
- Passive: SERPENTINE GRACE
Cassiopeia gains Movement Speed per level, but she cannot purchase Boots items.
- NOXIOUS BLAST
Cassiopeia blasts an area with Poison after a brief delay, granting her increased Movement Speed if she hits an enemy champion.
Cassiopeia releases several clouds of poison, slowing, grounding, and lightly damaging enemies that pass through them. Grounded enemies cannot use Movement abilities.
- TWIN FANG
Cassiopeia lets loose an attack that deals increased damage to Poisoned targets and heals her for a percentage of the damage dealt. If the target dies from this attack, Cassiopeia regains Mana.
- PETRIFYING GAZE
Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.
There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened commander. Rising from humble origins to become the Hand of Noxus, he cleaves through the empire's enemies—many of them Noxians themselves. Knowing that he never doubts his cause is just, and never hesitates once his axe is raised, those who stand against the leader of the Trifarian Legion can expect no mercy.
- Passive: HEMORRHAGE
Darius's attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times.
Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions and large monsters hit by the blade.
- CRIPPLING STRIKE
Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement Speed is slowed.
Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
- NOXIAN GUILLOTINE
Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.
Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.
- Passive: MOONSILVER BLADE
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains attack speed for her next 3 attacks.
- CRESCENT STRIKE
Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
- PALE CASCADE
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
- LUNAR RUSH
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
Utterly insane, unrepentantly homicidal, and horrifyingly purple, Dr. Mundo is what keeps many of Zaun's citizens indoors on particularly dark nights. This monosyllabic monstrosity seems to want nothing more than pain—both the giving of it, and the receiving of it. Wielding his massive meat cleaver as if it were weightless, Mundo is infamous for capturing and torturing dozens of Zaun's citizens for his nefarious “operations,” which seem to have no overall point or goal. He is brutal. He is unpredictable. He goes where he pleases. He is also not, technically, a doctor.
- Passive: ADRENALINE RUSH
Dr. Mundo regenerates 0.3% of his maximum Health each second.
- INFECTED CLEAVER
Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target's current Health and slowing them for a short time. Dr. Mundo delights in the suffering of others, so he is returned a portion of the Health cost when he successfully lands a cleaver (doubled on killing blows).
- BURNING AGONY
Dr. Mundo drains his Health to reduce the duration of disables and deal continual damage to nearby enemies.
Dr. Mundo gains bonus attack damage based on his missing health, and his next basic attack headbutts his target for additional damage. Passively increases magic resist whenever Dr. Mundo is dealt magic damage or pays a health cost.
Dr. Mundo sacrifices a portion of his Health for increased Movement Speed and drastically increased Health Regeneration.
In Noxus, warriors known as Reckoners face one another in arenas where blood is spilled and strength tested—but none has ever been as celebrated as Draven. A former soldier, he found that the crowds uniquely appreciated his flair for the dramatic, and his unparalleled skill with his spinning axes. Addicted to the spectacle of his own brash perfection, Draven has sworn to defeat whomever he must to ensure that his name is chanted throughout the empire forever more.
- Passive: LEAGUE OF DRAVEN
Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.
- SPINNING AXE
Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
- BLOOD RUSH
Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
- STAND ASIDE
Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
- WHIRLING DEATH
Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction.
That's it for our first guide to the champions of the upcoming Wild Rift. We are far from finished, because Wild Rift will come out with 41 champions in total. We'll continue with Part 2 soon and, until then, here are some more Wild Rift to tide you over: