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A First Glimpse at Dota 2’s Overwatch System
Dota 2’s upcoming Overwatch system is in the works and Valve have accidentally revealed how it might look. Here’s what you can expect!
Dota 2’s report system has been a hot topic for years. Some players keep spending ages in low priority due to getting unjustified reports (don’t we all). With the Overwatch system, such cases should become a rarity. Valve have finally decided to clear things up with Overwatch, something that’s already in CS:GO.
Previously we saw the in-game report thanks to an accidental leak by Beyond the Summit during the BTS Pro Series Season 4.
Players can report others for the following offenses:
Needless to say, many are already hyped up for the new system as everyone’s expecting it to magically fix the game’s toxicity issues. The system will allow players to self-regulate and that'll be a good thing right?
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Yesterday we had the chance to see some of the first Overwatch screenshots in the Dota 2 menu. According to OtherJeff_Valve it was a bug with the client that caused the Overwatch prompt to appear.
The latter was already fixed with a new client update. That’s not where it ends though. Team Secret’s manager, Matthew "Cyborgmatt" Bailey revealed some pictures on his official Twitter.
The Dota 2 Overwatch system will only be available to experienced players. Whether that means hours put into the game, rank or something else remains to be seen. When choosing a verdict you’ll be able to select between “guilty”, “not guilty” and “insufficient evidence”.
Valve officially released the Overwatch system yesterday and even made a blog post about it.
If a player chooses to review a case, they’ll watch a replay with pre-marked sections indicating possible negative behavior by a specific player. After reviewing the replay, they can choose: guilty, not guilty, or insufficient evidence for either.
Eligible players will occasionally be notified below their profile pictures that they have the option to review a case. Reviewers will earn an accuracy score for their efforts, and those who falsely convict will receive a lower score, eventually losing the ability to participate in Overwatch at all. To gather a pool of reliable reviewers, we’ll be enabling a growing number of accounts for participation over the next week or so.
What's really interesting is that reports for the Overwatch system will be separate from the regular ones we've had so far for communication.
To accommodate the new system, players now have a distinct pool of reports for Overwatch separate from communication reports. Reporting a player for Overwatch consumes one Overwatch report regardless of how many times you report that player in the game. As before, communication reports are still issued at the end of the game.
Another big change is that communications banned players will now be simply muted by default.
However, instead of preventing users from typing or using voice chat during a match, communication bans will now mute deserving players by default. As a result, other players can choose for themselves whether to unmute a chat-banned teammate or not. When a chat-banned player uses communications during a match, they’ll receive a reminder of their status in the chat window.
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