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CoD Black Ops: Cold War Beta - Our Second Impressions

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The last beta weekend of Call of Duty: Black Ops Cold War is over. We played it and reviewed it.

After the first beta weekend still showed some problems for PS4 players, the second crossplay weekend was much better. Many crash causes were fixed and the net-code seems to have improved a lot. At least we didn't feel like we were dying too fast anymore. Compared to Modern Warfare, however, graphics and weapons feel like a clear step backward. The sounds of the weapons remind us of a sewing machine and the animations resemble toy weapons. The much more colorful maps contribute to a more comic-like feeling - this doesn't have to be bad, but it takes some getting used to.

It’s not all bad. There are also a lot of positive things to say about the beta. The Gunsmith is outstanding! We get so much detailed information and always see exactly which values change and how. We also really liked the map design and the different game modes. There are possibilities for both melee and ranged fighters to let off steam on most maps. The higher time to kill allows you to react in firefights again, unlike Modern Warfare, where you die in the blink of an eye.

Only the sniper rifles seem to be a bit too strong, because they are always one-shot kills at almost any distance and you can aim calmly even under heavy fire. Treyarch should do some balancing on this.

We are more on the positive side with the Black Ops Cold War beta. A couple of patches should take care of the issues we have with it and we believe it has the potential to become one of the better entries in the Call of Duty franchise.

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