Choo-choo... Setup Guide incoming! Today we're going to take another look at one of the strongest weapons in Call of Duty: Black Ops Cold War, which has already taken a nerf – the M16 assault rifle.
The M16 is undoubtedly one of the best weapons in Call of Duty: Black Ops Cold War. In fact, the iconic rifle was so powerful that it was nerfed shortly after release and lost some effective range. Even then, the assault rifle remains a key element of the BOCW meta.
- READ MORE: BOCW Setup Guides: MP5 – Once Again OP!
Even with a nerf, tactical rifles like the M16 and the AUG are extremely strong in BOCW and have the fastest TTK after sniper rifles.
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The M16 is unlocked at Level 10. Its main strength is the precision at long range but don't underestimate the damage! The very fast bursts of fire always hit the target and kill the enemy with one or two bullets. Although the damage is slightly lower than the AUG's, the almost non-existent recoil and the high rate of fire compensate for this.
Best M16 Setup
With our setup, we want to further emphasize the strengths of the M16. That means more range, damage and precision.
- Sight: Millstop Reflex
- Muzzle: SOCOM eliminator
- Barrel: 20.5" Task Force
- Underbarrel: Field Agent Fore Grip
- Magazine: 45-shot
Let's start with the sight. Since we think the M16 has a terrible iron sight, a custom one is mandatory for precise shots at longer distances. We recommend the Millstop Reflex as it offers a clear field of vision and is perfectly adequate. The heart of our setup is the 20.5" Task Force barrel. It increases the damage of the M16 by 14%, effective range and bullet speed by 50%.
The barrel increases recoil significantly, for which we compensate with the SOCOM Eliminator muzzle and the Field Agent Fore Grip. Both considerably reduce vertical and horizontal recoil. The 45-shot magazine at the end saves us constant reloading and allows several kills in one magazine.
As some may have noticed, we sacrifice a lot of mobility for this setup. But since tactical rifles shine at medium to long distances anyway, this should not be too much of a problem. Play a little more defensively and leave the run-and-gun gameplay to the shotguns and submachine guns.
Original article by EarlyGame's Lukas Ballat.